Archive for the ‘MainVoice’ Category

Ventrilo VS Teamspeak

What do you know about ventrilo or teamspeak?

Many people have never heard of Ventrilo and or Teamspeak. They have both been used in the gaming industry as well as the office environment. Both have been leaders in the VoIP industry, but which one should you use?

What is Ventrilo?

Ventrilo (also known as Vent) is a voice communication program allowing users to connect to a central server and chat with other users much like a conference call. This is essentially voice over IP technology, and in video game terms can often mean the difference between a successful raid run and or a complete wipe. Ventrilo users can count on no lag, amazing codecs and great stable performance. Ventrilo is definitely one of the industry’s leading players in VoIP.

What is Teamspeak?

Teamspeak (also known as TS) is a communications tool that uses the internet as a highway for delivering clear communication. Teamspeak was originally targeted toward the gaming community. This software was made for increasing the communication in online games. However, the same possibilities with games became very useful with business. This software created a revolution in the multiplayer gaming around a couple of years back. Before Teamspeak all gamers knew of was in game voice commands.

The features and differences:


# Cross channel communications.
# User-to-user private conversations.
# Individual channels that can be created dynamically.
# Sub channels.
# Muted channels.
# Queued channels.
# Password protected
server login and channels.
# Advanced channel control options and filters.
# Text-to-speech (TTS) voice generation.
# Key binding to execute special program functions, play wave files, send TTS messages.
# Separate phonetic spelling of user and channel names for proper TTS.
# Built in chat similar to IRC.
# Users can enter dynamic comments for all other users to see.
# User assigned names for server connections. No need to remember IP numbers.
# Multiple platform support for servers.
# Servers are now ready and supported on 64bit platforms.
# Ability to restrict server admin features. Useful for hosting services.
# Server specified codec’s to control voice quality and bandwidth usage.


# Optimal bandwidth usage with codecs ranging from CELP 5.1Kbit to GSM 16.4Kbit to Speex 25.9Kbit for optimal voice clarity
# Local addressbook allows you to connect quickly to your favorite servers
# Webserver list allows you to find TeamSpeak servers without their IP
# Channel and subchannel creation
# Client is designed to work well with firewalls and routers
# Passworded servers and channels
# Completely configurable keybindings (hotkeys) to quickly join specified channels, mute your microphone, etc.
# Whisper functions so you can speak privately to inidividuals, groups of persons, or other channels
# Auto voice normalizing (no need to adjust your mic manually)
# Supports Microsoft Gamevoice ™ hardware
# Windows/Linux server
# Windows/Linux client
# Text messaging in the client
# Seemless optoinal MySQL integration, allowing you to customize your server database
# Minimal CPU and RAM requirements
# Given bandwidth requirements are met, servers can easily handle thousands of users

At the end of the day it is personal preference in choosing between a ventrilo server or a teamspeak server. They are both without a doubt amazing products

MainVoice Communications brings you the most affordable ventrilo server hosting in the business. Check them out today!

What is Mumble ?

Currently MainVoice Communications is working on bringing up Mumble Voice as one of its VoIP services. But what exactly is Mumble ?

Mumble is a free, open-source, cross-platform voice over IP application. Its primary users are gamers, and it is similar to programs such as TeamSpeak and Ventrilo. It uses a client–server architecture where users who want to talk connect to the same server.

Mumble’s stated design goal is not to create the most elite gaming utility but to create the most social one. The goal is to recreate the feel and social interaction of a LAN party. As such, Mumble has a very simple administrative interface and most of the engineering effort is put into sound quality and low latency.

Mumble uses Speex not only as a voice codec, but also for noise reduction and automatic gain control. From version 1.2 CELT is also supported. Mumble is optimized for low latency, resulting in faster communication. Mumble incorporates echo cancellation, which permits the use of speakers as well as headphones. With some games, like Call Of Duty on Windows, a plugin lets you hear the positional audio of other players.

A Mumble server (called Murmur) has a Root channel and a hierarchical tree of channels beneath it. Users can link channels together to temporarily create large virtual channels. This is useful during larger events where a small group of users may be chatting in a channel, but they will be linked to a common channel with other users to hear announcements.

Support for Mumble voice servers is set to begin August 1st, 2010 by: MainVoice Communications.